South Carolina ~ Sonic the Hedgehog 3 ~ Movie.MP4-Full HD

South Carolina ~ Sonic the Hedgehog 3 ~ Movie.MP4-Full HD

South Carolina ~ Sonic the Hedgehog 3 ~ Movie.MP4-Full HD
South Carolina ~ Sonic the Hedgehog 3 ~ Movie.MP4-Full HD

Sonic the Hedgehog 2


Based on the global blockbuster videogame franchise from Sega, Sonic the Hedgehog tells the story of the world’s speediest hedgehog as he embraces his new home on Earth. In this live-action adventure comedy, Sonic and his new best friend team up to defend the planet from the evil genius Dr. Robotnik and his plans for world domination.

PLAY MOVIE NOW: https://tinyurl.com/ycw3mp3v 

PLAY MOVIE NOW: https://tinyurl.com/ycw3mp3v

Sonic the Hedgehog 3

Sonic the Hedgehog 3 [a] is a platform gamedeveloped and published by Sega. It is part of the Sonic the Hedgehog series and follows Sonic the Hedgehog 2 (1992). After Doctor Robotnik's spaceship, the Death Egg, crash-lands on a mysterious floating island, Sonicand Tailsattempt to retrieve the Chaos Emeraldsto stop it from relaunching. Sonic 3introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Gameplay is similar to previous entries, with players traversing side-scrollinglevels at high speeds while collecting ringsand defeating enemies.

Sonic the Hedgehog 2 Movie
Development began in January 1993, shortly after the release of Sonic 2. It was initially developed as an isometricgame similar to Sonic 3D Blast (1996), but became a conventional 2D platformer due to time constraints. Sonic 3's production took place simultaneously with Sonic & Knuckles ; they were developed as a single game until time constraints and cartridge costs forced the developers to split it. The Sonic 3cartridge can be attached to an adapter on the Sonic & Knucklescartridge, creating a combined game, Sonic 3 & Knuckles. Pop musician Michael Jacksonreportedly composed portions of the soundtrack, but left the project and went uncredited.

Sonic the Hedgehog 2 Movie Full

Sonic 3was released for the Sega Genesisin North America and Europe in February 1994, and in Japan the following May. As with its predecessors, it was a critical and commercial success, with critics seeing it as an improvement over previous installments. It sold over one million copies in the United States, making it one of the bestselling Genesis games. Alongside Sonic & Knuckles, a Windowsport was released with the Sonic & Knuckles Collection (1997). The game has also been rereleased via emulationand compilationsfor various platforms, including Sonic Mega Collection (2002) and Sonic's Ultimate Genesis Collection (2009).

Gameplay[ edit]
Sonic and Tails exploring the underwater portion of Hydrocity, the second zone

Sonic the Hedgehog 3is a 2D side-scrolling platformer. Players can control Sonic, Tails, or both. In the latter choice, players control Sonic while Tails runs along beside him; a second player can join at any time and control Tails separately. [1] Sonic 3adds the ability for Tails to fly for a short time by spinning his twin tails like helicopter rotor; [1] when he tires, he falls. Unlike Sonic, Tails can also swim underwater. [2]

Sonic 3 takes place over six zones, [3] each divided into two acts. Levels are populated with Robotnik's robots, called "badniks"; Sonic and Tails can defeat bad niks by jumping on them or using the "spin dash" attack, which also gives the character a speed boost. [2] The levels include obstacles and other features such as vertical loops, corkscrews, breakable walls, spikes, water that the player can drown in, and bottomless pits. [4] There is a mini boss fight with one of Robotnik's large, powerful robots at the end of the first act of each level and a full boss fight with Robot nik at the end of the second. [5] Reaching a new level savesthe game to one of six save slots. [6]

As with previous Sonic games, Sonic 3 uses rings, scattered throughout the levels, as a health system; when the player is attacked without rings, is crushed, falls off-screen, drowns, or exceeds the act's ten-minute limit, they lose a life and return to the most recently passed checkpoint. Dying with zero lives gives the player a game over. The levels also include power-ups in television monitors that, when hit, grant the character an extra life, temporary invincibility to most hazards, a number of rings, [7] a shield that allows them to breathe underwater, a shield that allows them to withstand fire from enemy projectiles, or a shield that attracts nearby rings. [8]

Tails in one of the special stages, in which the player can earn Chaos Emeralds A diagram of how rings are generated by walking the perimeter of a group of blue spheres

Sonic 3 contains two types of "special stages". When the player collects at least 50 rings and passes a checkpoint, they can warp to the first type, [9] which involves bouncing up a gumball machine-like corridor to earn power-ups by hitting a switch. Both sides of the corridor are lined with flippers, which disappear when the character bounces on them, and the switch drops when both flippers supporting it are removed. The corridor's floor contains a bounce pad, which also disappears after one use; falling afterwards causes the player to leave the stage with the most recent power-up collected. [10]

The second type, triggered by entering giant rings found in secret passages, involves running around a 3D map and passing through all of a number of blue spheres arranged in patterns. Passing through a blue sphere turns it red, and touching a red sphere causes the player to leave the stage, unless the player has just completed a cycle around an arrangement of blue spheres, in which case all of these spheres turn to harmless rings. Removing all of the blue spheres gives the player a Chaos Emerald; if Sonic (not Tails) collects all seven, he can become Super Sonic at will, which makes him invincible to most obstacles. [8] [11] Failing to collect the seven Chaos Emeralds triggers a post-credits scenein which Robotnik and Knuckles taunt the player. [12]

Sonic 3includes a competitive mode: two players, controlling Sonic, Tails, or Knuckles the Echidna, race through one or all of five stages that do not appear in the main game. In these same stages, a single player can compete against the clock in time attacks. [13]

Sonic 3 & Knuckles[ edit]
Sonic the Hedgehog 3 and Sonic & Knuckles were intended to be a single game, but were released separately due to time and financial constraints. [1] The Sonic & Knuckles cartridge features a "lock-on" adapter that allows other Genesis cartridges to be physically attached to it. Connecting the Sonic 3 cartridge creates a combined game, Sonic 3 & Knuckles. The lock-on function is available in some re releases, such as the Virtual Consoleservice for the Wii. [9]

Sonic the Hedgehog 3 & Knucklesallows the player to play Sonic 3levels as Knuckles or Sonic & Knuckleslevels as Tails or both Sonic and Tails. [14] Other new features are the ability to collect Super Emeralds, unlocking new "Hyper" forms for Sonic and Knuckles and a "Super" form for Tails, improved save options, access to new areas that Sonic or Tails could not previously access, altered boss forms, and an additional ending that shows Sonic returning the Master Emerald to Angel Island. [15]

After Sonicand Tailsdefeat Dr. Robotnikin Sonic the Hedgehog 2 , Robotnik's space station, the Death Egg, crash-lands on the floating Angel Island. There, Robotnik meets Knuckles the Echidna, the last member of an ancient echidna civilization that once inhabited the island. Knuckles is the guardian of the Master Emerald, which grants the island its levitation powers. [16] Robotnik dupes Knuckles into believing Sonic is trying to steal the Master Emerald, turning the two against each other while he repairs the Death Egg. [17]

Sonic and Tails approach Angel Island in their biplane, the Tornado. Sonic uses the Chaos Emeraldsto transform into Super Sonic, but Knuckles ambushes him and steals the emeralds. [16] Sonic and Tails travel the island hindered by Knuckles and Robotnik. [17] At the Launch Base, where the Death Egg is under repair, Sonic and Tails fight Knuckles, but the Death Egg relaunches. On a platform attached to the Death Egg, they defeat Robotnik, causing the Death Egg to crash-land on Angel Island again. The story resumes in Sonic & Knuckles . [17] [18] [19]

Development[ edit]
After the completion of Sonic the Hedgehog 2, Sega Technical Institute(STI) split into two teams: one comprised Japanese developers, and the other Americans. The Americans worked on Sonic Spinball , while the Japanese developed Sonic the Hedgehog 3. [20] [21] [22] Yuji Nakaand Hirokazu Yasuharawere the primary creators of the Sonic 3 design documentand project schedule. [23] Naka selected the majority of the team, while STI director Roger Hector oversaw development. [20]

Development began in January 1993, with a deadline of February 1994, when Sega and McDonald'swould launch a major promotional campaign. [24] Initially, the team used the new Sega Virtua Processor(SVP) chip, allowing for 3D graphics. They created a prototype with isometric graphicswith the working title Sonic 3D;the original special stage featured a polygonalSonic in a figure eight-shaped stage. However, when it became apparent that the SVP would not be finished by 1994, Sonic 3was restarted from scratch as a more conventional 2D platform game. [24] The isometric concept was eventually used for Sonic 3D Blast in 1996. [20] [25]

According to Naka, the team felt that they needed a deeper story to expand the world of Sonic, which "made the project huge". Thus, the levels are triple the size of those in Sonic 2. [26] Many elements were conceived during the development of Sonic 2but deferred to Sonic 3. [20] Sonic 3and Sonic & Knuckleswere originally planned as a single game. However, time was limited and the manufacturing costs of a 34-megabit cartridge [27] with NVRAM would have been prohibitively expensive. [28] Due to the game's scope and the impending McDonald's promotion, the team reluctantly split it in half, [20] [29] allowing more time to develop the second part and splitting the cost between two cartridges. [28] The Sonic & Knucklescartridge's lock-on technology was implemented so Sonic 3could be experienced as intended. [29]

Sonic 3 features the debut of Sonic's rival, Knuckles the Echidna. Numerous designs for the character were submitted; [30] the chosen design was submitted by Takashi Yuda. Yuda envisioned him as a supporting character for Sonic, and felt he would make a good playable character. [31] Whereas Sonic symbolizes speed, Knuckles symbolizes power, [26] and the emphasis of the character was to break walls. [32] His shoe coloration was inspired by Jamaica's flag. [26] The original name for the character was "Dreds", referring to his dreadlocks. [33] The design was tested with focus groupsof American children. [24]

Hector said Sonic 3had a troubled development. He recalled having to prevent the rest of Sega from bothering the team while simultaneously making sure the game would be finished in time. Additionally, Hector struggled to balance resources between Sonic 3and other projects, Naka was sometimes seen as a harsh leader, and STI staff not on the Sonic 3team became jealous of the high priority given to the game. [20]

Michael Jacksoncomposed portions of the Sonic 3soundtrack but went uncredited, according to some involved in development.In 2005, Hector stated that Sega hired American pop musician Michael Jackson, a fan of the series, [34] :292to compose music for Sonic 3.According to Hector, Jackson's involvement was terminated following the first allegations of sexual abuse against him; [35] his music had been already been implemented and had to be quickly reworked by Howard Drossin. [20] The website of musician Cirocco Jones, who contributed music to Sonic 3under the name "Scirocco", credits himself along with Jackson and Jackson collaborator Brad Buxerfor musical cues for "levels 2 & 3" of " Sonic the Hedgehog". [36] Sonic co-creator Naoto Ohshimasaid Jackson recorded an a cappellademo tape for the game, but that Sega was unable to use the compositions due to "various incidents". [34] :301He added that Sega probably still had the demo tape. [37]

In a 2009 interview with French magazine Black & White, Buxer stated that Jackson had been involved with some Sonic 3compositions, but chose to remain uncredited because he was unhappy with the sound capabilities of the Genesis. He also said that the Sonic 3credits music became the basis for Jackson's 1996 single " Stranger in Moscow". [38] [39] In 2013, fans discovered that the musical theme for IceCap Zone closely resembles a previously unreleased 1982 track, "Hard Times", by the Jetzons, for which Buxer was the keyboardist and co-songwriter. [40] An anonymous source involved in development told GameTrailersthat Jackson's contributions remained, such as in the theme for Carnival Night Zone, and that Jackson had chosen to remain uncredited. [36] In 2019, GameRevolution 's Alex Donaldson noted that Sonic 3had been rereleased less frequently since Jackson's death in 2009, and speculated that this was due to legal problems with his estate. [41] [42]

Sega staff including senior producer Mike Latham, marketing director Al Nilsen, Sonic 3marketing director Pam Kelly, and Sega of America president Tom Kalinskestated that any involvement of Jackson was arranged without their knowledge, and that no contracts nor formal agreements were made. [43] [38] In 2013, Hector stated that any similarities to Jackson's music in Sonic 3were unintentional. [36] Journalist Ken Horowitz raised questions about Jackson's alleged involvement, such as how an agreement between Sega and Jackson could have been kept secret from the media, why Sega's marketing never mentioned Jackson's involvement, and why Jackson would reuse music originally composed for a video game. [43]

Other tracks were composed by Sega sound staff, including Jun Senoue, who became a regular composer for the series. [44] Some tracks were replaced in the Windowsport, Sonic & Knuckles Collection . [45] These tracks also appear in a Sonic 3 prototypediscovered in 2019, suggesting that they were written for the Genesis before being replaced by Jackson's music. [46]

Release[ edit]
Sonic 3was released in North America on February 2, 1994, in Europe on February 24, [ citation needed ]and in Japan on May 27. [47] To promote the European release, the British band Right Said Fredadapted their song " Wonderman" to include references to Sonic. [48] The song was used in Sonic 3advertisements and released as a single, which charted in the UK at number 55. [49] A single-cartridge version of Sonic 3and Sonic & Knuckles, Sonic the Hedgehog 3 Limited Edition, was canceled. [50] A prototype ROM imageof this version was leaked in 2008. [51]

Sonic 3is included in the compilations Sonic Jam (1997) for the Sega Saturn, [52] Sonic & Knuckles Collection (1997) and Sonic & Garfield Pack (1999) for Windows, [53] Sonic Mega Collection (2002) for the GameCube, [54] Sonic Mega Collection Plus (2004) for the PlayStation 2, Xbox, and Windows, [55] Sonic's Ultimate Genesis Collection (2009) for the Xbox 360and PlayStation 3, [56] and Sonic Classic Collection (2010) for the Nintendo DS. [57] Most compilations feature the game largely unchanged. However, Sonic Jamintroduces "remix" options: [58] "Normal" mode alters the layout of rings and hazards, and "Easy" mode removes certain acts. [59] Sonic 3is not included in the Sega Genesis Mini(2019), a dedicated consolecontaining 40 Genesis games. AtGames, which was briefly involved with the product's development, said the exclusion was due to licensing problems with the soundtrack. [60] [61]

Sonic the Hedgehog 3 was released for the Wii Virtual Consolein September [62] and Xbox Live Arcadeon June 10, 2009. [63] The Xbox version was developed by Backbone Entertainment [64] and has enhanced graphics for high-definition, online leaderboards, support for multiplayer via split screenand Xbox Live, and a new saving systemthat allows progress to be saved anywhere during play. [15] A PC version was released via Steamin January 2011, as Sonic 3 & Knuckles. [65]

Reception[ edit]
The Genesis version of Sonic 3is one of the bestselling Genesis games, [81] selling 1.02 million copies in the United States. [82]

Like its predecessors, Sonic 3received critical acclaim. It holds a score of 89 percent at review aggregator GameRankingsbased on five reviews. [66] Critics generally felt Sonic 3was the best game in the series so far. Andrew Humphreys of Hyper , who declared himself not a Sonicfan, said it was "undoubtedly" the best of the series, including the acclaimed but obscure Sonic CD, though he admitted having preferred Sonic 2's special stages by a small margin. [74] Sega Magazine , however, stated that Sonic 3has better special stages and was not only superior to Sonic 2as a whole but would be "a serious contender for the Best Platform Game Ever award". [79] Sega Power wrote that despite their skepticism, they found it "excellent" and easily "the most explorable and playable" in the series. [80] Electronic Gaming Monthly also compared Sonic 3favorably to Sonic 1, 2, and CDand awarded it their "Game of the Month" award. [70] They later ranked it number 1 in The EGM Hot 50, indicating that it received the highest average score of any game they had reviewed in the past year. [83] Lucas M. Thomas of IGN stated that Sonic 3"completed the trilogy as the best of them all". [1] Dan Whitehead of Eurogamer,however, considered Sonic & Knucklessuperior. [71] Lionel Vilner of Génération 4 believed Sonic 3offered more challenge than its predecessors. [77] The Unknown Gamer of GamePro proclaimed that it "proves that you can teach an old hedgehog new and exciting tricks. Take that old Sonicmagic, add fun new variations, and you have another spectacular game." [72]

Some critics felt that Sonic 3had innovated too little from previous Sonicgames. Humphreys of Hypersaw only "a few new features" [74] while Sega Powerthought it was "not all that different" [80] and Nintendo Life writer Damien McFerran said that "there's not a lot of new elements here to be brutally frank". [75] While Deniz Ahmet of Computer and Video Games agreed that the game was "more of the same", he was placated by the new and imaginative ideas. [69] Frank Provo of GameSpot stated that the most significant addition was its save system. [73] However, he and Electronic Gaming Monthlyalso both enjoyed the new power-ups. [70] [73] Many aspects of the level design were praised; Electronic Gaming Monthlyand Sega Powerenjoyed the expansive stages, secret areas, much less linear level design, and difficulty. [70] [80] Mean Machines agreed, describing the game as "a rollercoaster ride from start to finish" and listing Carnival Night as their favorite level, which they described as "probably the most slickly programmed portion of game in Megadrive history". [78] Humphreys and Mean Machinesfelt that the game was too short, but they and Sega Magazinefelt that its two-player mode and the Emerald collecting would significantly extend the replay value. [74] [78] [79] On the other hand, Whitehead said that the large stages would keep players sufficiently engrossed. [71] Sega Magazinealso enjoyed having the ability to play as Knuckles in the two-player mode. [79] The Unknown Gamer felt that while the two-player mode was less fun than the main game, it was much improved over that of its predecessor due to the change of format from split-screen to full-screen. [72]

The visuals were very well received. Humphreys described Sonic 3as "one of the most beautiful games around" and full of "flashy new visual tricks", highlighting Sonic's ascension up pipes and spiraling pathways as particularly inventive. [74] Sega Magazineexclaimed that its graphics were "brilliant" even for a Sonicgame, [79] while Provo praised the "elaborate" backgrounds. [73] Mean Machinesthought similarly, giving special praise to the camera's quick scrolling, the diversity of the level themes, and the "chunkier, more detailed" overall aesthetic. [78] Rik Skews of Computer and Video Gamesstated that "the graphics were stunning, attention to detail is breathtaking". Ahmet of the same publication also noted that the graphics were more detailed than those of previous installments. [69] The Unknown Gamer described the settings as having "gorgeous background detail and lots of visual treats" and was impressed by the new obstacles that Sonic can traverse at top speeds. [72] Thomas and Provo especially enjoyed the use of wordless cutscenes to create a coherent story and thematically connect the zones. [1] [73] McFerran, however, felt that the visuals had been downgraded, particularly Sonic's "dumpier" sprite and "the infamous 'dotty' textures". [75]

The sound effects and music were also well received, though somewhat less so than the visuals. Sega Magazinedescribed them as "brilliant" and "far superior" to Sonic 2's. [79] Mean Machinesstated that every level had "great tunes" and sound effects and particularly praised the ending music. [78] However, Humphreys described the sound as "Sonicky ... with the emphasis on the 'icky'"; he also found it strikingly similar to the first two Sonicgames' soundtracks. [74] The Unknown Gamer also saw musical similarity to previous installments, and described the individual tracks as "catchy... until you've heard it a hundred times." [72] Thomas thought the music was "impressive", but not quite on par with Sonic 2's. [1]

Reviews of ports have been slightly less positive; the Xbox 360 release has scores of 78% and 79% at GameRankings and Metacritic, respectively. [68] Some critics, such as Adam Ghiggino of PALGN, felt Sonic 3had been insufficiently upgraded for re-releases; [8] Whitehead of Eurogamerwished online co-op had been implemented. [71] Provo of GameSpot and Thomas of IGN wished Sega had re-released Sonic 3and Sonic & Knucklestogether as Sonic 3 & Knucklesinstead. [1] [73]

Mega ranked it the fifth best Genesis game ever in November 1994. [84] In 2014, GamesRadarranked Sonic 3 & Knucklesas the seventh best Genesis game; [85] in 2013, Jeremy Parish of US Gamer ranked it eighth. [86]

Sonic 3was the first appearance of Knuckles the Echidna, who would be featured prominently in future Sonicgames. Issues 33 and 34 of Sonic the Comic and issue 13 of the Archie Sonic the Hedgehogcomicconsisted of their own comic adaptations of the game. [87]

For Sonic's twentieth anniversary, Sega released Sonic Generations , a game that remade aspects of various past games from the franchise. [88] The Nintendo 3DSversion features a remake of the final boss, "Big Arms", and re-arranged version of the "Game Over" theme. [89] Some of the game's levels were included in remixed form in Sonic Mania (2017).


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