Arizona ~ Sonic the Hedgehog 3 ~ Movie.MP4-Full HD

Arizona ~ Sonic the Hedgehog 3 ~ Movie.MP4-Full HD

Sonic the Hedgehog 3
Sonic the Hedgehog 3
Sonic Mania - Wikipedia


PLAY MOVIE HERE: https://tinyurl.com/ycw3mp3v 


Sonic Mania is a platform gamepublished by Segafor Nintendo Switch, Xbox One, PlayStation 4, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Maniahomages the original Sega Genesis Sonicgames, featuring speedy side-scrollinggameplay. It takes place over twelve levels, including eight redesigned stages from past games. The story follows Sonic the Hedgehogand his companions Tailsand Knucklesas they venture to defeat their nemesis Doctor Eggmanand his robotic henchmen, the Hard-Boiled Heavies.

The development team was composed of members known for their work in the Sonic fangameand ROM hackingcommunity. Development began after lead developer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonicgames, presented a playable prototype to Sonic Teamproducer Takashi Iizuka. Art, level design, audio, and additional programming was provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's Retro Engineand aimed for a graphical quality between Genesis and Sega Saturngames.

 Sonic the Hedgehog 3 Maniawas released in August 2017. Many reviewers saw it as a return to form for the Sonicseries following a number of poorly received games released after the 1990s; its presentation, level design, music, and faithfulness to the early Sonicgames were praised, but its lack of originality was criticized. Several described it as one of the best Sonicgames and one of the best games of 2017. Within a year, it had sold over one million copies worldwide across all platforms. Sonic Mania Plus, an enhanced version with additional content, was released in July 2018.

 Sonic the Hedgehog 2
Gameplay screenshot showing Sonic in Studiopolis Zone, the first of the four original levels in Sonic Mania.

 Sonic the Hedgehog
 Maniais a side-scrolling platformersimilar to the early Sonic the Hedgehog games released for the Sega Genesis. Players select one of 3 playable characters, each with their own unique abilities: Soniccan perform a "drop dash" which sends him rolling in a dash after a jump, [1] Tailscan fly and swim, [2] and Knucklescan glide and climb walls. [3] As with Sonic 2 (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently. [4] [5] Unlockable options include Sonic's abilities from Sonic CD (1993) and Sonic 3 & Knuckles (1994) in place of the drop dash and "& Knuckles" mode, which allows simultaneous control of any character and Knuckles, including himself. [6]

Sonic Maniatakes place over 12 levels, called zones; the game features eight "remixed" zones, such as Green Hill Zonefrom the first Sonic game (1991), alongside four original ones. [7] [8] Remixed stages consist of both new elements and recycled gimmicks and ideas from other past Sonicgames. Each zone is divided into 2 acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a boss battleagainst Dr. Robotnikor one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the EggRoboenemies from Sonic 3 & Knuckles. [9] [10] The player collects golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or power-upssuch as invincibilityand faster running speed are scattered throughout each level. [11] Like Sonic 3 & Knuckles, the story is told via short in-game cutscenes between levels. [12]

Giant rings hidden in each act, a feature of the original games, lead to pseudo-3D special stages similar to those in Sonic CD, [8] [12] [13] where players can attempt to collect a Chaos Emerald. In special stages, players dodge obstacles and collect colored spheres to increase their speed, allowing them to pursue a UFOcarrying a Chaos Emerald; collecting all seven Chaos Emeralds allows players to use their character's super transformationand unlocks the game's true ending. [7] Players' ring counters slowly decrease during special stages and must be continually replenished; if the player runs out of rings before they catch the UFO, the special stage ends. The "Blue Sphere" special stages from Sonic the Hedgehog 3also return, repurposed as bonus stages that are accessed by entering a portal that appears when the player passes a checkpoint while carrying 25 or more rings. Completing bonus stages earns the player a silver or gold medal depending on their performance; collecting medals unlocks features such as a debug modeand sound test. [7] [6]

In a time attackmode, players must complete levels as quickly as possible, with the best times included on an online leaderboard; players can instantly reload a level to try again at any time. A split-screen competitive multiplayer mode allows two players to race to the end of a level, similar to those of Sonic 2. [15] Players can also unlock "Mean Bean", a 2-player minigamebased on Dr. Robotnik's Mean Bean Machine . [6]

Following the events of Sonic 3 & Knuckles, Sonic and Tails detect a powerful energy reading on Angel Island and board their biplane, the Tornado, to investigate. However, Dr. Robotnik sends an elite group of EggRobos to reach the signal before Sonic and Tails. The EggRobos excavate the source of the signal, a magical gemstone called the Phantom Ruby, just as Sonic and Tails arrive. The EggRobos gain new powers from the ruby, becoming the Hard Boiled Heavies, and send Sonic, Tails, and the island's guardian, Knuckles, through zones they have previously visited where they pursue Robotnik to prevent him from using the ruby's power for evil, clashing with him and the Heavies along the way.

Sonic and his allies discover that Robotnik has used the Phantom Ruby's power to retake control of Little Planet from Sonic CD. They board Robotnik's robotic fortress, defeat him and the Heavies, and escape just as it explodes. If all 7 Chaos Emeralds are collected while playing as Sonic, the Phantom Ruby transports him and Robotnik to another dimension. There, the Heavy King betrays Robotnik and takes the ruby, imbuing himself with power; Robotnik attacks the Heavy to try to reclaim it. Sonic uses the Chaos Emeralds to become Super Sonic and fights Robotnik and the Heavy King separately to keep the ruby out of the possession of both. After the battle, the Phantom Ruby reacts with the Emeralds, negating Sonic's super state and creating a wormhole that engulfs itself and Sonic as Little Planet vanishes.

Development[ edit]
An unfinished desert level from Sonic 2(top) served as inspiration for Sonic Mania's Mirage Saloon Zone (bottom).

Development of Sonic Maniabegan in 2015, led by Australian programmer Christian "Taxman" Whitehead. Whitehead was a prominent member of the Sonicfangame community, and had previously been contracted by Segato develop remastered ports of Sonic the Hedgehog, Sonic 2, and Sonic CDfor mobile phones. [12] [16] After developing the game for a few months, Whitehead presented a prototype, which he called Sonic Discovery, to series producer Takashi Iizuka. [12] Iizuka was receptive, and suggested that it should include old levels from the early Sonicgames it was inspired by, "remixed" in a way that felt new. [16] He also gave it the working titleof Sonic Mania, which stuck after no one suggested a better one. [16] The title referenced the development team's "maniacal" fandom for the series; Iizuka described the project as being made "by the mania, for the mania", and as a "passion product" driven by the fans' love for the early Sonicgames. [8] [12] [16] [17]

Sonic Maniawas produced in commemoration of the series' 25th anniversary. [18] It was developed using Whitehead's Retro Engine, a game enginetailored for creating two-dimensional games, which he also used for the enhanced ports of Sonic the Hedgehog, Sonic 2, and Sonic CD. [19] The team also included programmer Simon "Stealth" Thomley of the independent studio Headcannon, who assisted Whitehead with those projects and on various Sonic fangamesand ROM hacks, [20] [21] as well as level designer Jared Kasl and art director Tom Fry of PagodaWest Games, who had previously independently collaborated on an unofficial high-definition remaster of Sonic 2. [22] Tantalus Mediahelped develop the Nintendo Switch port. [23] Iizuka and the rest of Sonic Teamprovided guidance and made sure the team did not "go off the rails into something that doesn't feel like Sonic". [24] Iizuka described the visuals as a cross between the graphical capabilities of the Sega Genesis and Sega Saturn, comprising mostly pixel artwith some polygonal graphics. [16]

The developers modeled the gameplay on Sonic 3, with each zone consisting of two acts and boss fights at the end of each. For returning stages, the designers made the first act feel familiar, and introduced new elements in the second act. [25] The team cited Sonic CDand Sonic 3as major influences on the level design for their "big, wide open" and "streamlined" designs, respectively. [24] According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or changed them based on how the development progressed. [24] The first original level designed was the Hollywood-themed Studiopolis Zone. [26] The desert-themed Mirage Saloon Zone was inspired by an unfinished level from Sonic 2and the Monument Valleyregion of the United States. [21] [25] The special stages were inspired by more recent games such as Sonic Rush (2005) and Sonic Colors (2010). [27] The team felt proud of their recreation of classic Sonicgameplay. [24]

The game features animated opening and ending sequences led by Tyson Hesse, one of the artists of the Soniccomicsby Archie Comics. [12] [28] It also features an optional CRTgraphical filter, [29] and supports the enhanced features of both the PlayStation 4 Proand Xbox One X, outputting at a native 4K resolution. [30] [31] The soundtrack was composed by Tee Lopes of PagodaWest Games, consisting of rearranged pieces from previous Sonicgames alongside new material. [22] [32] Lopes was chosen due to his popularity on YouTubefor producing arrangements of various Sonictracks, and for his work on the Sonic 2 HD project. [33] Lopes initially wanted his score to resemble the Sonic CDsoundtrack, trying to imagine what a sequel to it might have sounded like. [32] As development progressed, he took inspiration from other older Sonicand Sega games, such as The Revenge of Shinobi (1989) and the Sega Rally games, [32] [33] and from 1990s popular music, such as the work of Michael Jackson. [32] [33] The reveal trailer theme, "Checkpoint", was composed by the electronic music groups Hyper Potions and Nitro Fun and the opening theme, "Friends", was composed by Hyper Potions. [12] [28]

Release[ edit]
Sonic Maniawas announced alongside Sonic Forces at the 25th anniversary Sonicevent at the San Diego Comic-Con(SDCC) convention in July 2016. [34] The game was also featured at South by Southwest(SXSW), [35] the Electronic Entertainment Expo(E3), [36] and SDCC in 2017; at SDCC 2017, attendees received a promotional instruction manualfor the game. [12] The game was announced for the second quarter of 2017, but Sega announced at SXSW that it had been delayed to allow for more development. [37]

Sonic Maniawas released digitally for the Nintendo Switch, PlayStation 4, and Xbox Onein North America and Europe on August 15, 2017, and in Japan the following day. [39] [40] Four days before release, Sega delayed the Windowsversion for another two weeks for further optimization, releasing it on August 29 as a download on Steam. [41] As compensation, those who had pre-ordered the game received a copy of the original Sonic the Hedgehogon Steam. [41]

In addition to the standard release, a Sega Genesis-themed collector's edition was also released, containing a 12-inch (30 cm) Sonic statue atop a model Genesis, a game cartridgecast with a golden ring, and a metallic collector's card with a download code for the game. [42] [43] To promote the collector's edition, Sega released a retro-styled infomercialfeaturing former series art director Kazuyuki Hoshinoand social media manager Aaron Webber, based on an American television commercial for Sonic The Hedgehog 2. [44] The music label Data Discs published a vinyl LPfeaturing the game's original music in late 2017. [45] An expanded soundtrack was released on digital music distribution platforms on January 17, 2018. [46]

A five-part animated short mini-series, Sonic Mania Adventures, was released on the Sonic the Hedgehog YouTubechannel between March and July 2018, promoting the release of Sonic Mania Plus. [47] The series depicts Sonic's return to his world following the events of Sonic Forces, teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald. [48] A holiday-themed bonus episode was released in December 2018. [49] The shorts were written and directed by Hesse, with animation production by Neko Productions, and music written by Lopes. [50]

Sonic Mania Plus[ edit]
An expanded version of the game, Sonic Mania Plus, was released at retail and as downloadable contentfor the original version on July 17, 2018. [51] It adds playable characters Mighty the Armadilloand Ray the Flying Squirrel from the arcade game SegaSonic the Hedgehog , each with unique abilities: Mighty can slam the ground and is immune to spikes when in ball form, while Ray can glide without losing altitude. [52] Plusalso adds an "Encore Mode" with remixed levels and a reworked lives mechanic, a pinball bonus stage, and a four-player competition mode. Additionally, an update released alongside Sonic Mania Plusadds more cutscenes and a reworked Metal Sonic battle based on his appearance in Knuckles' Chaotix (1995). [53] The physical version was released with a 32-page art book and a reversible cover in the style of Genesis or Mega Drive boxart covers, depending on the region. [54] [55] A soundtrack CD was included with the Japanese physical release. [56]

In an interview with Famitsu , Iizuka explained that Sonic Maniawas not intended to have a physical release; Sega staff requested one, but a retail version would have presented a challenge for the production schedule. After the game launched, fans also expressed interest in a physical version. As a retail release would cost more than the downloadable version, the team added value with new content. Mighty and Ray were included because they were rarely featured in games; to accommodate them, level designs had to be altered. Additionally, the multiplayer mode was updated because of the increased number of selectable characters. [57]

Reception[ edit]
Sonic Maniawas announced following years of mixed reviews for the Sonicfranchise. [73] [74] According to the International Business Times,the series had been "tarnished by years of sub-par games with only the occasional gem". The Business Timespredicted that Sega's approach of releasing Sonic Forcesand Sonic Maniain the same year, catering to new and old fans, could repair the series' reputation and lead to a " Sonicrenaissance". [73] Several critics expressed excitement for a return to the style of the early Sonicgames, [17] [75] and wrote that Sega's previous efforts to develop games in the "classic" style, such as Sonic the Hedgehog 4 in 2010, had been disappointing. [75] [76]

According to review aggregatorsite Metacritic, Sonic Maniareceived "generally favorable" reviews. [58] [59] [60] [61] It became the best-reviewed Sonicgame in fifteen years, [77] and several critics described it as one of the best 2D platform games. [67] [78] At launch, Sonic Maniawas the bestselling Switch game, outselling Minecraft and Overcooked: Special Edition . [79] It greatly increased Sega's third-quarter profits, and helped Sega almost double sales of packaged games compared to the same period in 2016. [80] By April 2018, it had sold over one million copies worldwide across all platforms. [81]

The presentation attracted acclaim. US Gamer described it as the "pinnacle" of the series' pixel graphics. [82] GameSpot called the animations and detail superior to the original games, writing that they added an extra layer of personality. [67] Cubed3 described the levels as stylish and vibrant. [83] Critics also praised the attention to detail in recreating the early games. Game Informer wrote that its game play was "nearly indistinguishable" from its Genesis predecessors, but with "extra polish". [65] Easy Allies wrote that Mania emulated the original games "exceptionally", and that "running, jumping, and spin dashing all work exactly as well as you would hope". [84] Nintendo World Report wrote that it avoided the physics problems from Sonic the Hedgehog 4and recaptured the spirit of the 16-bit games. [69]

The level design and music also received praise. [69] Hardcore Gamerwrote that the remixed versions of older stages felt fresh while staying true to the originals. [85] Game Informerwrote that the new stages matched the quality and captured the spirit of early Sonicgames. [65] The A.V. Club praised the detail and content in each level; [86] Metro praised the fanservice, and likened it to a school project "gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing". [87] Like IGN, [7] Venture Beatappreciated the replay value, with branching paths that made multiple playthroughs"fresh". [4] EGMwrote that the soundtrack was "completely fantastic" and felt nostalgic and new at the same time. [63] Nintendo Life called the soundtrack "one of the best of recent times". [68]

The game received some criticism. Polygoncommented that frustrations with controls and enemy placement in the original Sonicgames were present in Sonic Mania. [71] VideoGamer.comwrote that the game relied too much on nostalgia, with minimal innovation and too few original stages, but was a good proof of concept that the development team could expand upon. [72] Nintendo World Reportcomplained about the boss fights, which they felt were poorly executed and too easy. [69] The Windows version was subject to review bombingdue to its implementation of the digital rights management(DRM) software Denuvo, which some thought to be the real reason behind the two-week delay. [88] [89] The game could not be played offline on launch day; Sega stated this was a bugunrelated to Denuvo, and released a patch the following day. [90] [91]

EGMNow commended Sonic Maniaas one of the "purest and most enjoyable" Sonicgames, expressing excitement for the future of the series. [63] IGNwrote that it was the "classic" throwback that fans had clamored for since the 1990s, but also recommended it for people new to the franchise. [7] Nintendo World Reportcalled it a "must-buy" for fans of the older Sonicgames. [69] Waypointcompared it favorably to Donkey Kong Country Returns , describing it as a game that knew "what was fun" about its predecessors. [92] Nintendo Lifefelt that Maniarepresented "a true return to form" and was a contender for the best game in the series. [68]

Accolades[ edit]
The game's theme song entitled "Friends" was reused for the prologue of the Sonic the Hedgehogfilm.

Comments

Popular posts from this blog

South Carolina ~ Sonic the Hedgehog 3 ~ Movie.MP4-Full HD

Maryland~ Sonic the Hedgehog 2 HD ~ Movie.MP4-Full HD